
#include "stdafx.h"
#include "TankGun.h"

TankGun::TankGun(const char * modelName) :
	BaseComponent( modelName ) {
  // Bouml preserved body begin 0001FAFB

  // Bouml preserved body end 0001FAFB
}

TankGun::~TankGun(void ){
  // Bouml preserved body begin 0001FB7B

  // Bouml preserved body end 0001FB7B
}

void TankGun::Assemble() {
  // Bouml preserved body begin 00021A7B
	/*
	gun front left		-1,61	124,67
	gun front right		1,61	124,67
	gun rear left		-1,61	53,40
	gun rear right		1,61	53,40
	*/
	//14.65
	const char kBase1[] = "base1";

	if ( !_modelName.compare( kBase1 ) ) {
		float shape[] = { -1.61, 110.02, 1.61, 110.02, 1.61, 38.75, -1.61, 38.75 };
		LoadFigure( 4, shape );
	} else {
	}
  // Bouml preserved body end 00021A7B
}

